This commit is contained in:
xds
2026-02-19 21:25:29 +03:00
parent ffb0463fe0
commit 5aa6391dc8
10 changed files with 345 additions and 36 deletions

View File

@@ -9,6 +9,7 @@ from uuid import uuid4
import httpx
from aiogram import Bot
from aiogram.types import BufferedInputFile
from fastapi import HTTPException
from adapters.Exception import GoogleGenerationException
from adapters.google_adapter import GoogleAdapter
@@ -133,6 +134,9 @@ class GenerationService:
gen_id = None
generation_model = None
if generation_request.environment_id and not generation_request.linked_character_id:
raise HTTPException(status_code=400, detail="environment_id can only be used when linked_character_id is provided")
try:
generation_model = Generation(**generation_request.model_dump(exclude={'count'}))
if user_id:
@@ -186,45 +190,40 @@ class GenerationService:
logger.info(f"Processing generation {generation.id}. Character ID: {generation.linked_character_id}")
# 2. Получаем ассеты-референсы (если они есть)
reference_assets: List[Asset] = []
media_group_bytes: List[bytes] = []
generation_prompt = generation.prompt
# generation_prompt = f"""
# Create detailed image of character in scene.
# SCENE DESCRIPTION: {generation.prompt}
# Rules:
# - Integrate the character's appearance naturally into the scene description.
# - Focus on lighting, texture, and composition.
# """
# 2.1 Аватар персонажа (всегда первый, если включен)
if generation.linked_character_id is not None:
char_info = await self.dao.chars.get_character(generation.linked_character_id)
if char_info is None:
raise Exception(f"Character ID {generation.linked_character_id} not found")
if generation.use_profile_image:
if char_info.avatar_asset_id is not None:
avatar_asset = await self.dao.assets.get_asset(char_info.avatar_asset_id)
if avatar_asset and avatar_asset.data:
media_group_bytes.append(avatar_asset.data)
# generation_prompt = generation_prompt.replace("$char_bio_inserted", f"1. CHARACTER BIO (Must be strictly followed): {char_info.character_bio}")
if generation.use_profile_image and char_info.avatar_asset_id:
avatar_asset = await self.dao.assets.get_asset(char_info.avatar_asset_id)
if avatar_asset:
img_data = await self._get_asset_data(avatar_asset)
if img_data:
media_group_bytes.append(img_data)
reference_assets = await self.dao.assets.get_assets_by_ids(generation.assets_list)
# Извлекаем данные (bytes) из ассетов для отправки в Gemini
for asset in reference_assets:
if asset.content_type != AssetContentType.IMAGE:
continue
img_data = None
if asset.minio_object_name:
img_data = await self.s3_adapter.get_file(asset.minio_object_name)
elif asset.data:
img_data = asset.data
if img_data:
media_group_bytes.append(img_data)
# 2.2 Явно указанные ассеты
if generation.assets_list:
explicit_assets = await self.dao.assets.get_assets_by_ids(generation.assets_list)
for asset in explicit_assets:
ref_asset_data = await self._get_asset_data(asset)
if ref_asset_data:
media_group_bytes.append(ref_asset_data)
# 2.3 Ассеты из окружения (в самый конец)
if generation.environment_id:
env = await self.dao.environments.get_env(generation.environment_id)
if env and env.asset_ids:
logger.info(f"Loading {len(env.asset_ids)} assets from environment {env.name} ({env.id})")
env_assets = await self.dao.assets.get_assets_by_ids(env.asset_ids)
for asset in env_assets:
img_data = await self._get_asset_data(asset)
if img_data:
media_group_bytes.append(img_data)
if media_group_bytes:
generation_prompt += " \n\n[Reference Image Guidance]: Use the provided image(s) as the STRICT reference for the main character's facial features and hair, enviroment or clothes. Maintain high fidelity to the reference identity."
@@ -341,6 +340,14 @@ class GenerationService:
logger.error(f"Failed to send assets to Telegram ID {generation.telegram_id}: {e}")
async def _get_asset_data(self, asset: Asset) -> Optional[bytes]:
if asset.content_type != AssetContentType.IMAGE:
return None
if asset.minio_object_name:
return await self.s3_adapter.get_file(asset.minio_object_name)
return asset.data
async def _simulate_progress(self, generation: Generation):
"""
Increments progress from 0 to 90 over ~20 seconds.